Looking for an effective Rebel Alliance army list? Does the competitive scene appeal to you, and do you dream of shining at major tournaments? In this article, I share the best Rebel army lists of 2026. They all come from top 8 finishes at the biggest Star Wars: Legion tournaments held in Europe and the United States.
Continuously updated article
This article is a living document: it will be updated regularly throughout 2026 as new army lists are added.
Foreword
Browse the best-performing army lists of 2026 and you’ll notice a few units showing up again and again: first and foremost Han Solo on Tauntaun, but also the Cassian Andor upgrade, the AT-RT and the X-34 Landspeeder.
To help you understand where they fit in these lists, I think it’s worth briefly explaining why these units are so popular at tournaments.
A word on Han Solo
The command cards of Han Solo, Unorthodox General, have always been considered by the community to be the best in the game. (Some will tell you, however, that there’s been a debate ever since Grand Admiral Thrawn came out.) What’s certain is that they are the best command cards the Rebel Alliance has. Not only are they powerful, they’re also a faithful translation of the Rebels’ on-screen tactics into the game: their effects force your opponent to rethink their plans by keeping them from setting up their game. In my opinion, this successful adaptation is the exception rather than the rule in the Rebel faction, a criticism I’ve already covered at length in my series What’s Your Problem, Alliance?
The good news for Rebel players is that the Unorthodox General’s command cards can also be played by his Tauntaun version. So the question arises: which version of Solo is the more attractive one?


Even though the two versions have different profiles, it’s always the same guy at the other end of the DL-44 blaster: a trooper who can generate extra free actions or pick up the benefits of actions without actually taking them:
- For one: Steady to attack after moving and Gunslinger to attack twice in a row;
- For the other: Charge to attack in melee after moving and Independent to receive two green tokens, the equivalent of a free Dodge action and a free Aim action.
All of these free actions generate what we call action advantage, a key strategic concept in managing your action economy over the course of a game.
Comparing their profiles, the Tauntaun version of Solo is the better deal: for 10 points less, the scoundrel moves faster (thanks to his larger base and the Spur keyword) and is far deadlier in melee. But what definitively buries the Unorthodox General’s chances is that the mounted version comes with a phenomenal pip 1 card:

With this card, Han Solo can activate twice in the same turn! I told you earlier that Solo has always been able to generate action advantage, and this card is yet another fine example. The permanent Unstoppable keyword, combined with Charge, can net you six actions in a single turn!
The most common upgrade on the Reluctant Hero is Tenacity. This card adds 1 red die to your melee attack pool if Han is wounded, a state he’ll reach quickly because of the negative keyword Unconcerned, which stops him from benefiting from cover. Tenacity is particularly good on a unit that activates twice, because its effect is doubled over a single turn: the trooper attacks twice in one turn, so he benefits from the effect twice!
A word on Cassian Andor (upgrade version)
The units in Star Wars: Legion can be split into two categories:
- those whose offensive output degrades as they take losses (e.g. Rebel Commandos)
- and those whose damage output isn’t affected by the wounds they take (e.g. Ahsoka).
The latter are the biggest threat to your opponent, since their lethality is much harder to shut down.
Cassian Andor, in his heavy upgrade version, is interesting because he lets a corps unit get closer to that second category. The back side of his upgrade card lets you add a white die to your attack pool for each casualty the unit has suffered. Even though the added die isn’t a one-for-one replacement, this benefit does a good job of mitigating losses on the offensive side, which is unique for a corps unit.

To get the most out of this effect, you’ll want to put Cassian in corps units that:
- can run in a mega squad format, pushing the unit up to 9 or more troopers.
- natively convert offensive surges, which leaves two choices: Fleet Troopers or Rebel Veterans. While the former are generally the players’ favorite, don’t write off the latter too quickly: as you’ll see later in this article, Rebel Veterans can also carry you to the top of the standings!
That said, Fleet Troopers are heavily favored because, even before the Cassian upgrade existed, the mega squad option suited them particularly well: nine troopers together generate an offensive pool of 18 white dice, both at range 2 and in melee! Since Cassian wants a mega squad to make full use of his profile, the two lovebirds were made for each other. Together, they form an attack pool of 20 dice (18 white + 2 black), or 8 hits on average. If Cassian is the sole survivor, his attack pool is still 11 dice (9 white + 2 red), or 5.15 hits on average.
But beyond the offensive side, Cassian also improves the unit defensively: with Low Profile on one hand, but above all with infinite courage in his flipped version. If you’ve already read my article Empire: the best army lists of 2026, you’ll recognize fertile ground for some pretty devious tricks. A unit with infinite courage is an excellent candidate for a Standby token, because there’s no way to knock it off with suppression tokens.
Important rules point: the attack sequence
In an attack sequence, damage (and therefore casualties) is applied before suppression tokens are handed out. This means that (1) you can flip Cassian’s card between those two events, and (2) you can protect your Standby token even if it’s the front side of Cassian’s card that is active when the attack lands: you simply flip Cassian to his back side to get infinite courage and no longer be eligible for suppression.
Finally, last but not least, Cassian can contribute directly to victory with his Secret Mission keyword. This ability gives you 1 victory point if you manage to pull off a sort of touchdown in the enemy deployment zone.
Remember that there is no obligation to flip Cassian’s card from its front to its back. You can keep the front side up for the entire game. In that case, there’s no longer any need to pair Cassian with a corps unit that converts offensive surges. Basic Rebel Troopers then make excellent candidates for scoring Secret Mission: with their Nimble 1 keyword, every move action earns them a Dodge token. Add Agile 1 and Low Profile to that, and you’ve got a sturdy Rebel unit that can charge confidently into the enemy zone!

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A word on the X-34 Landspeeder
The X-34 Landspeeder is an extremely fast vehicle with a staggering threat range (provided you equip it with the right weapons).
Its speed comes from the combination of its large base (almost 4 inches / 100 mm), speed 2 and the Speeder 1 keyword. Together, these assets mean the X-34 Landspeeder can cover 65 cm of the battlefield in a single activation!

Since the Landspeeder has access to the M-45 Ion Blaster and its Rocket Gunner, both with range 4, its threat range reaches 41 inches (104.5 cm) in a single activation, the equivalent of 6.8 range rulers.
In other words, it’s hard for your opponent to hide from the Landspeeder, even on turn one, because its unusual profile lets it flush out almost any unit on the battlefield. Once the enemy is in its sights, the Unstable Astromech (upgrade) lets you attack a second time (at the risk of leaving some feathers behind). It doesn’t matter if the Landspeeder ends up playing the kamikaze, because in exchange it seriously disrupts the opponent’s plans.
Defensively, the Landspeeder has nothing to be ashamed of: for only 55 points, you get a unit with 6 wounds, defending on white dice and converting surges (which means 9 effective wounds). On top of that come Armor 2 and Cover 1. It’s therefore not unusual to see this unit stripped down to its bare essentials, racing off to grab distant objectives. What’s more, its large base lets it contest two objectives at once in certain scenarios, such as Bunker Assault.
A word on the AT-RT
The AT-RT is a ground vehicle whose strength lies in its excellent value for points and the versatility of its weapon options.

Whether it’s equipped with a flamethrower, a laser cannon or a rotary blaster, the AT-RT will only cost you 69 points. These three weapons differ in their range and imply a very different playstyle for each of them:
- The Laser Cannon gives the AT-RT a range of 4 with Impact 3. With its Scout 1 keyword and its imposing base, the AT-RT can use this weapon to tickle almost any enemy unit from turn one. When equipped this way, you’ll tend to hold positions further back while still having the luxury of attacking enemy units from a distance.
- The Rotary Blaster has a range of 3 but gives you an attack pool of 5 black dice which, with surge-to-crit conversion, makes it a reliable weapon: 3.11 hits on average per volley. In this configuration, the AT-RT still holds objectives, but ones that are further forward this time, since you’ve lost some range. As it’s a ground vehicle, you can give it a Standby token without risking losing it when you take fire. A classic deployment is Scout 1 + move 2 + Standby action within range of an objective. This sequence gives you a clean, efficient deployment: take an objective, hamper your opponent’s deployment, and cover the later deployment of allied units. Indeed, the AT-RT’s silhouette blocks lines of sight and provides heavy cover. Handy!
- The Flamethrower only has a range of 0-1 but adds 2 black dice to the attack pool with surge-to-crit conversion. If I’m not mistaken, it’s the most powerful flamethrower in the game. In this configuration, you’ll obviously play the unit aggressively: the idea is to torch as many enemy units as possible before it gives up the ghost.
Because yes, the AT-RT isn’t invincible and can quickly fall to pieces. For its price, you can’t fault it: 9 effective wounds + Armor 2, which in other words means that if your opponent wants to remove it in a single volley, they’ll need to deal an average of 11 damage to it.
Personally, I really like pairing the AT-RT with a Rebel Trooper squad equipped with an R5 Astromech Droid. The AT-RT covers the troopers with its silhouette while they heal it in return. That way, I can virtually raise the two-legged vehicle’s effective wounds to 12. But since the pros don’t do it, it must not be a good choice :P.
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Without further ado, let’s dive into the best lists of 2026 with these explanations in mind!
Standard Army Lists
The army lists below finished in the top 8 of tournaments with at least 40 participants. These lists allowed their players to win at least 5 games and lose at most one (5-1).
Only lists submitted on the Longshanks.org platform are included. This is therefore not an exhaustive list, but an editorial selection aiming to showcase the widest possible range of Rebel lists.
Lando and Mega Fleet Squad
Commander
- Frontline Commander
- Heavy Blaster Pistol Rebel
- Thermal Detonator
Operative
- Unseen Saboteur
- Heavy Blaster Pistol Rebel
- Thermal Detonator
- Tenacity
Corps
- Cassian Andor
- Fleet Trooper Squad
- Scatter Gun Trooper
- SX-21 Trooper
Special Forces
- Proton Charge Saboteur
Support
- AT-RT Laser Cannon
- DH-447 Sniper
Performance
List played by Colton Evans, winner (6-0) of the GT Lone Star Open 2026 (USA), which had 55 players.
List Commentary
Lando Calrissian’s Guidance: Trooper Unit keyword works particularly well with Cassian Andor when he’s in a mega squad. With this ability, Lando transfers one of his actions to a corps unit, provided that unit doesn’t use it to attack. But nothing stops you from using it to take the “Standby” action… which lets you attack later during your opponent’s turn!
Since Cassian Andor (upgrade) has infinite courage, the Standby token won’t be knocked off when his squad receives suppression. In other words, if conditions are in your favor, Lando can make a mega squad shoot twice in the same round. In the case of Fleet Troopers, we’re potentially talking about an attack pool of around twenty dice!
Commanding Tauntauns with Din
Commander
- Saber Throw
- Into the Fray
- Hacked Comms Unit
Operative
- Din's Flame Projector
- Din's Amban Rifle
- Tenacity
Corps
- Cassian Andor
- Fleet Trooper Squad
- Environmental Gear
Special Forces
- Proton Charge Saboteur
- Rebel Marksman
Support
- DH-447 Sniper
Heavy
- M-45 Ion Blaster
- Strike and Fade
- RPS-6 Rocket Gunner
- A-300 Rifle Gunner
- AG-2G Quad Laser
Performance
List played by Dustin Grorud, winner (6-0) of the Rocky Mountain Open 2026 (USA), which had 49 players.
List Commentary
I had the opportunity to speak directly with Dustin so he could explain how a few of the units in his list work, and here’s what the player had to say:
Dustin Grorud: “This list is built around the idea of using highly mobile units to contest objectives and score points. Missions like Breakthrough and Recover the Research let you score primary mission points without having to secure any POIs. The choice of Din Djarin is no accident. He earns his spot in the list for three reasons:
- First, he adds an Agent token to the order pool, which makes it easier to draw Han Solo. Rebels have very few ways to directly control activation order. So you have to manage the ranks in the pool to boost your chances of drawing the one you need at the right time.
- Second, since Rebels struggle to control their activations, you need to include non-timing-sensitive units in your list. Din is one of them, and he’s independent: he does fine on his own and can survive attacks when he hasn’t been given an order (excellent defense and a Dodge token via his Independent keyword).
- Finally, his role on the battlefield is to hold an objective and draw the attention of enemy troops for as long as possible. His Prime keyword lets him go after an extra victory point, which is great.”
The truck is used to carry the commandos or the sleeper cells. The transported unit will gain an order token, which lets you activate it last on turn one. The choice of unit depends on the terrain and the mission. Deploying a Sleeper Cell from the truck isn’t always the most interesting choice, because it won’t get its Aim token through the Tactical 1 and Scout 2 combo. Once the truck has delivered its cargo, its job is to contest objectives and block lines of sight to the most fragile allied units.
Tauntauns with Andor in Rebel Veterans
Operative
- Flame Projector
- Din's Jetpack
- The Darksaber
- Trusted Agent
Corps
- Prepared Supplies
- Cassian Andor
- Rebel Veteran
- CM-0/93 Trooper
Special Forces
Support
- DH-447 Sniper
Heavy
- Wedge Antilles
Performance
List played by Podfrey, 4th place (5-1) at the Open Île-de-France 2026 (France), which had 60 players.
17 activations with IG-11
Commander
- Proven Tactician
- Improvised Orders
- Hope
- Into the Fray
Operative
- "Bounty" Programming
Corps
Special Forces
Support
- DH-447 Sniper
- AT-RT Laser Cannon
Performance
List played by ED L, runner-up (5-1) at the UKGE AMG GT 2026 (England), which had 35 players.
Triple AT-RT Flamethrower with Jedi Luke
Commander
- Proven Tactician
- Improvised Orders
Operative
- Burst of Speed
- Jedi Mind Trick
- Force Push
- Into the Fray
- Trusted Agent
- Seize the Initiative
Corps
Special Forces
- Proton Charge Saboteur
- EMP "Droid Poppers"
Support
- AT-RT Flamethrower
- Proton Charge Saboteur
Performance
List played by Brian Baer, 3rd place (5-1) at the Indy Open 2026 (USA), which had 65 players.
Ursa Fulcrum
Commander
- Seize the Initiative
- Whipcord Launcher
- Jetpack Rockets
- Saber Throw
- Improvised Orders
- Into the Fray
Operative
- Burst of Speed
- Into the Fray
Corps
- SX-21 Trooper
Special Forces
- Proton Charge Saboteur
Support
- AT-RT Laser Cannon
- DH-447 Sniper
Performance
List played by Edouard ‘Ari’ Watry , runner-up (5-1) at the Open Île-de-France 2026 (France), which had 60 players.
Jyn, Ursa & Swoop Bikes
Commander
- Saber Throw
- Underworld Connections
- Into the Fray
- Flame Projector
- Whipcord Launcher
Operative
- Tenacity
- Inspiring Presence
- Situational Awareness
Corps
- Cassian Andor
- Rebel Trooper Squad
- Fragmentation Grenades
- SX-21 Trooper
Special Forces
- Proton Charge Saboteur
- EMP "Droid Poppers"
- Ewok Slinger Squad
Support
- DH-447 Sniper
Performance
List played by SpencerBye, 5th place (5-1) at the Indy Open 2026 (United States), which had 65 players.
The Big Losers of the 2026 Meta
The units left on the shelf in 2026 are the T-47 Airspeeder, the FD 1.4 Laser Cannon, the Wookiees (despite the excellent Chewbacca upgrade), R2-D2 and C-3PO, and Boba Fett.
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