Empire – Best army lists of 2026

Looking for the strongest Empire army lists in Star Wars Legion? Discover the best competitive Imperial lists of 2026 from major tournaments across Europe and the United States.

Looking for an effective Empire army list? Is the competitive scene appealing to you, and would you like to shine in major tournaments? In this article, I share the best Imperial army lists of 2026. They all come from the top 8 of the biggest Star Wars Legion tournaments held in Europe and the United States.

Continuously updated article

This is a living article: it will be regularly updated throughout 2026 with new army lists.

Foreword

As you browse through the top-performing army lists of 2026, you’ll notice a recurring pattern: certain units appear again and again — first and foremost the Imperial Dark Troopers, but also Moff Gideon, Director Orson Krennic, and the Death Troopers.

To help you better understand their role in these lists, it makes sense to briefly explain why these units are so popular in competitive play.

A word on Dark Troopers

To fully understand the effectiveness of Dark Troopers, you need to focus on two key aspects of their profile: their infinite courage value and their Unstoppable keyword.

The Unstoppable keyword allows the unit to activate twice in a single round, meaning it can attack twice during that round. The downside of this powerful ability is that the unit can only perform one move per activation. For Dark Troopers, this is a real drawback given their speed 1.

Their nonexistent courage value means Imperial Dark Troopers (IDTs) cannot receive suppression tokens. Beyond the obvious advantage of never panicking, there is another key benefit: they keep their standby tokens, which would normally be removed when a unit gains suppression. This is where Director Orson Krennic’s command card (Deploy the Garrison) or Moff Gideon’s (Moment of Consideration) synergize perfectly with these bipedal tanks by granting them those standby tokens. Combined with Unstoppable, this allows IDTs to potentially attack up to three times in a single round!

But what about their attack pool? To reach a strong damage output, you need to rely on their upgrades:

In 2026, the most commonly played upgrade in tournaments is the XS-IV Assault Cannon. This weapon increases the unit’s total attack pool to 7 black dice with Critical 1, for an average of 4.10 successes per volley. Since the IDTs can potentially attack up to 3 times per turn, this represents a combined dice pool of 21 black dice with Critical 3!

In close combat, the Dark Troopers are no slouches either in this configuration, rolling 4 red dice and 4 white dice. The Dark Troopers are therefore valued for their offensive versatility, representing a threat both at range and in close-quarters combat.

It is also quite common to see the Programmed Loyalty upgrade on Dark Troopers to increase the reliability of their attacks thanks to the Retinue: Commander keyword, allowing them (among other things) to gain an Aim token at the start of the turn if the IDTs are at range of a Commander.

When talking about battlefield leaders, Dark Troopers synergize particularly well with Moff Gideon and/or Director Orson Krennic, as their command cards are especially well-suited to Dark Troopers:

  • they provide standby tokens (Moment of Consideration and Deploy the Garrison), ideal for enabling up to 3 attacks per turn;
  • they allow Dark Troopers to be repositioned anywhere on the battlefield (You Have Something I Want), helping compensate for their low mobility;
  • they flood the battlefield with suppression tokens (Annihilation Looms), effectively locking down the entire table without hindering the Dark Troopers themselves.

Dark Troopers in short

Dark Troopers are valued for:
– their offensive versatility, being a threat both at range and in melee;
– their excellent durability, against both damage (Armor 3 and red defense dice) and suppression;
– and their ability to attack multiple times per turn.

A word on Death Troopers

One of the most appealing features of Death Troopers is their red defense dice with surge conversion. With 4 wounds, the unit has a value of 12 effective wounds, meaning it takes on average 12 hits to wipe it out. At 66 points, their Cost Per Effective Wounds (CPEW) sits at 5.5 points, meaning each wound costs 5.5 list points. That’s acceptable, but not outstanding—especially compared to Stormtroopers for example (5.25 points). On raw defensive efficiency alone, Death Troopers are therefore slightly overcosted, with Stormtroopers being preferable in that specific role.

BUT…

Adding the heavy weapon trooper with the DT-F16 completely changes the equation. For only 15 points, you gain a 2-wound leader, which is an extremely efficient upgrade. While this brings the unit up to 81 points, the new profile becomes far more attractive: with 6 wounds and red defense with surge conversion, their effective wounds rise to 18 points. CPEW drops to 4.5 points, placing Death Troopers among the most efficient durable units in the game! For comparison, the Rebel Bad Batch and Clan Wren also sit at 18 effective wounds, but with CPEW values of 8.33 points and 5.44 points respectively.

In practical terms, this means Death Troopers are extremely durable (18 effective wounds), do so at a ridiculously low cost (CPEW 4.5 points), and still bring a highly versatile offensive package with four different weapons—making them a consistent nuisance both at long range and in close combat.

Death Troopers in brief

The Death Troopers are not intrinsically efficient when taken at just 4 models. But with the highly cost-efficient DT-F16 upgrade, they become a benchmark for tanking efficiency relative to their cost.

Without further ado, let’s dive into the best lists of 2026 with these explanations in mind!

Free army lists

The army lists below have been ranked in the top 8 of tournaments with at least 30 participants. These lists allowed their players to win at least 4 games while suffering no more than one loss (4-1).
Only lists submitted on the Longshanks.org platform are included.

Imperial Agents with Riot Squads

1000 pts • 11 activations • Empire

Commander

Director Orson Krennic
Architect of Terror
  • Improvised Orders
Moff Gideon
Long Live the Empire
  • The Darksaber Gideon

Operative

Imperial Agent
Bringing Order to the Galaxy
  • Platoon Commander
  • Tenacity
  • Combat Armor Empire
  • Z-6 Riot Baton
Imperial Agent
Bringing Order to the Galaxy
  • Tip of the Spear
  • Command and Control Uplink
  • Heavy Blaster Pistol Empire

Corps

Stormtroopers
  • T-21 Stormtrooper
  • Stormtrooper Specialist
  • Targeting Scopes
Stormtrooper Riot Squad
  • KX-Series Security Droids
  • Tenacity
Stormtrooper Riot Squad
  • KX-Series Security Droids
  • Agent Kallus
  • Tenacity

Special Forces

Imperial Death Troopers
  • DT-F16
  • E-11D Config

Heavy

Imperial Dark Troopers
  • Programmed Loyalty
  • XS-IV Assault Cannon
Imperial Dark Troopers
LAAT/LE Patrol Transport
  • Imperial Tie Pilot
  • Armor-Piercing Shells
  • High-Energy Shells
Command cards
Voracious Ambition Moment of Consideration Die at My Hand
Deploy the Garrison Annihilation Looms You Have Something I Want
Standing Orders
Advantages
Advanced Intel Black Ops Strafing Run
Primary objectives
Supply Run Destroy Enemy Base Bring Them to Heel
Secondary objectives
Shifting Priorities Recover the Research Breakthrough

Performance

  • Player: Maktwist
  • Result: Winner (6-0) – Winter Open 2026 (Russia), 48 players.

List Commentary

This is a classic aggro-style list designed to exert immediate forward pressure. It relies on several units built for melee combat, specifically two squads of Imperial Special Forces (one led by Kallus to pin down enemy heroes) and an operative equipped with a Z-6 Baton.

The LAAT is utilized to deploy a unit in an advanced position, accelerating their entry into the fray. The objective is simple: hit hard and hit first. The list aims to maximize its chances of winning priority every round, thanks to Director Krennic’s Cunning keyword and the Command & Control Uplink on the second operative.


Shoretroopers Squads with Vader

1000 pts • 8 activations • Empire

Commander

Director Orson Krennic
Architect of Terror
  • Improvised Orders
  • Trusted Agent
  • Electrobinoculars
Moff Gideon
Long Live the Empire

Operative

Darth Vader
The Emperor's Apprentice
  • Force Push
  • Saber Throw
  • Into the Fray
  • Seize the Initiative

Corps

Shoretroopers
  • T-21B Shoretrooper
  • Shoretrooper Squad
  • Overwatch
Shoretroopers
  • T-21B Shoretrooper
  • Shoretrooper Squad
  • Overwatch
  • Targeting Scopes
Snowtroopers
  • T-7 Ion Snowtrooper

Heavy

Imperial Dark Troopers X 2
  • XS-IV Assault Cannon
  • Programmed Loyalty
Command cards
Implacable Vader's Might Deploy the Garrison
You Have Something I Want Moment of Consideration Master of Evil
Standing Orders
Advantages
Advanced Intel Ordnance Black Ops
Primary objectives
Marked Targets Recon Mission Sweep and Clear
Secondary objectives
Breakthrough Bunker Assault Shifting Priorities

Performance

List Commentary

The strategy behind a Shoretrooper squad equipped with the T21-B is to generate a massive Range 4 attack pool using the Longshot keyword. This reaches a pool of 11 black dice and 2 white dice with Critical 1, averaging approximately 6.84 hits per volley.

However, these island troops require an Aim token to trigger Longshot. While they can generate their own, they are far more efficient when fed tokens by Director Krennic. In this list, Krennic serves as the primary “Aim battery” via his Spotter 2 ability (enabled by the Electrobinoculars upgrade).

The Shoretroopers are also equipped with Overwatch to increase the threat bubble of their Standby tokens—which they often receive via Krennic or Moff Gideon’s command cards if the Dark Troopers aren’t the ideal targets at that moment.


Snowtroopers with Vader

1000 pts • 10 activations • Empire

Commander

Director Orson Krennic
Architect of Terror
  • Lead By Example
  • Trusted Agent
  • Electrobinoculars
Imperial Officer
Ruthless Efficiency
  • Academy Trained
  • Improvised Orders
  • Command and Control Uplink

Operative

Darth Vader
The Emperor's Apprentice
  • Force Choke
  • Force Push
  • Into the Fray
  • Tenacity

Corps

Snowtroopers X 2
  • T-7 Ion Snowtrooper
Snowtroopers
  • Flametrooper
Snowtroopers

Special Forces

Imperial Death Troopers
  • DT-F16
  • Offensive Push
  • E-11D Focused Fire Config

Heavy

Imperial Dark Troopers X 2
  • XS-IV Assault Cannon
  • Programmed Loyalty
Command cards
Implacable Voracious Ambition Deploy the Garrison
New Ways to Motivate Them Darkness Descends Master of Evil
Standing Orders
Advantages
Advanced Intel Black Ops Cunning Deployment
Primary objectives
Bring Them to Heel Supply Run Surface Scan
Secondary objectives
Bunker Assault Close the Pocket Intercept Signals

Performance

  • Player: Brad Bosserman
  • Result: 5th Place (4-1) – Cherokee Open 2026 (USA), 38 players.

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Snowtroopers and Dewbacks

1000 pts • 12 activations • Empire

Commander

Darth Vader
Dark Lord of the Sith
  • Burst of Speed
  • Force Choke
  • Saber Throw
Director Orson Krennic
Architect of Terror
  • Improvised Orders

Corps

Snowtroopers
  • T-7 Ion Snowtrooper
Snowtroopers X 5
  • T-7 Ion Snowtrooper
  • Imperial March

Special Forces

Imperial Death Troopers
  • E-11D Focused Fire Config

Support

Dewback Rider X 3
  • Tenacity
  • RT-97C Blaster Rifle
Command cards
Implacable Vader's Might New Ways to Motivate Them
Deploy the Garrison Darkness Descends Master of Evil
Standing Orders
Advantages
Advanced Intel Ordnance Black Ops
Primary objectives
Sweep and Clear Recon Mission Marked Targets
Secondary objectives
Bunker Assault Recover the Research Close the Pocket

Performance

List Commentary

The core strategy here is to generate significant action advantage—the ability to perform more actions than your opponent. Most units in this lineup can move and then attack for free, whether through Darth Vader and the Dewbacks’ Relentless keyword or the Snowtroopers’ Steady. To push this further, the Imperial March upgrade not only helps the Snowtroopers cover more ground but also grants them Charge, providing yet another source of action economy. If you would like to deep dive into this concept of action advantage, I recommend you the following read:

Furthermore, the list leverages the synergy between Vader’s New Ways to Motivate Them command card and the Dewbacks. By targeting the reptiles with this card, they gain an extra action for the turn. This allows them to move three times in a single activation and still trigger a melee attack via Relentless. Don’t be fooled by their perceived slowness; the Spur keyword allows them to increase their speed at the cost of a suppression token.

While New Ways to Motivate Them deals one wound to the targeted units, equipping the Dewbacks with Tenacity turns this drawback into a benefit. The self-inflicted damage triggers the upgrade, adding a red die to their melee pool for a total of 4 red and 3 white dice with Critical 2 and Suppressive—averaging 5.36 hits per attack.

In short, this is a brilliant list that offers:

  • Constant pressure and high mobility via Steady, Relentless, and Charge.
  • Excellent adaptability against various threats via the Snowtroopers’ T-7 Ion and Darth Vader himself.
  • The ability to immediately threaten the opponent with the Dewback/Motivate combo.

If I were running this list, I would likely swap one T-7 Ion from the Stormtrooper unit (the one without Imperial March) for a DT-F16 on the Death Troopers.

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Battle Forces army lists

The army lists below have been ranked in the top 8 of tournaments with at least 30 participants. These lists allowed their players to win at least 4 games while suffering no more than one loss (4-1).
Only lists submitted on the Longshanks.org platform are included.

Remnant

1000 pts • 10 activations • Empire • Imperial Remnant

Commander

Moff Gideon
Long Live the Empire
  • The Darksaber Gideon

Operative

Imperial Agent
Bringing Order to the Galaxy
  • Tip of the Spear
  • Heavy Blaster Pistol Empire

Corps

Shoretroopers
Stormtroopers
Imperial Death Troopers
  • HH-12 Stormtrooper
  • E-11D Focused Fire Config
Scout Troopers
  • T-21 Stormtrooper
Scout Troopers
  • T-21 Stormtrooper
  • Impact Grenades

Heavy

Imperial Dark Troopers
  • Mertalizer
  • XS-IV Assault Cannon
  • Programmed Loyalty
Imperial Dark Troopers X 2
  • Mertalizer
  • XS-IV Assault Cannon
Command cards
Die at My Hand Fearsome Oration You Have Something I Want
Moment of Consideration Assault Standing Orders
Advantages
Cunning Deployment Ordnance Advanced Intel
Primary objectives
Destroy Enemy Base Supply Run Marked Targets
Secondary objectives
Intercept Signals Bunker Assault Outflank

Performance

List commentary

Playing a Battle Force means accepting stricter list-building restrictions… in exchange for powerful in-game advantages. Naturally, the entire challenge lies in turning those restrictions into opportunities.

Take the Remnant Battle Force as an example. Its heavy support options are extremely limited: only Dark Troopers are allowed. At first glance, this may seem like a major drawback… but in reality, it is obviously the exact opposite. You are essentially “forced” to field one of the Empire’s strongest units. What a terrible burden!

It therefore makes perfect sense to see Remnant featured in this 2026 top list. Dark Troopers already perform exceptionally well outside of restrictive lists, and by playing Remnant, you gain access to additional benefits, namely the ability to bypass heavy weapon attachment restrictions and field special forces as core units.


Remnant with E-web

1000 pts • 10 activations • Empire • Imperial Remnant

Commander

Moff Gideon
Long Live the Empire
  • The Darksaber Gideon

Operative

Imperial Agent
Bringing Order to the Galaxy
  • Platoon Commander
  • Command and Control Uplink
  • Combat Armor Empire
  • Stun Baton

Corps

Stormtroopers
  • T-21 Stormtrooper
  • Targeting Scopes
Shoretroopers
  • HH-12 Stormtrooper
Scout Troopers
  • T-21 Stormtrooper
  • Imperial March
  • Targeting Scopes
Imperial Death Troopers
  • RT-97C Stormtrooper
  • E-11D Config

Support

E-Web Heavy Blaster Team
  • Overcharged Generator
  • Dug In

Heavy

Imperial Dark Troopers X 3
  • Programmed Loyalty
  • XS-IV Assault Cannon
Command cards
Assault Pinned Down Moment of Consideration
Fearsome Oration You Have Something I Want Standing Orders
Die at My Hand
Advantages
Advanced Intel Black Ops Cunning Deployment
Primary objectives
Sweep and Clear Marked Targets Surface Scan
Secondary objectives
Bunker Assault Intercept Signals Outflank

Performance


T-21 Stormtroopers Battalion

999 pts • 12 activations • Empire • Stormtrooper Battalion

Commander

Imperial Officer
Ruthless Efficiency
  • Academy Trained
  • Trusted Agent
  • Seize the Initiative
  • Command and Control Uplink
  • Heavy Blaster Pistol Empire

Operative

Imperial Agent
Bringing Order to the Galaxy
  • Tip of the Spear
  • Inspiring Presence
  • Into the Fray
  • Combat Armor Empire
  • Z-6 Riot Baton

Corps

Stormtroopers X 2
  • T-21 Stormtrooper
  • Stormtrooper Specialist
  • Targeting Scopes
Stormtrooper Riot Squad
  • Agent Kallus
  • KX-Series Security Droids
  • Imperial March
Stormtroopers X 4
  • T-21 Stormtrooper
  • Stormtrooper Specialist
  • Extra Supplies
  • Targeting Scopes

Support

74-Z Speeder Bikes X 2

Heavy

LAAT/LE Patrol Transport
  • Imperial Tie Pilot
  • High-Energy Shells
  • "Bunker Buster" Shells
Command cards
Assault Coordinated Fire Fearsome Oration
Ambush Standing Orders Pinned Down
Push
Advantages
Advanced Intel Garrison Black Ops
Primary objectives
Recon Mission Destroy Enemy Base Supply Run
Secondary objectives
Intercept Signals Recover the Research Shifting Priorities

Performance

  • Player: Anton Baranov
  • Result: Finalist (5-1) Winter Open 2026 (Russia), 48 players.

List commentary

My favorite list in this top ranking because, as a Magic: The Gathering player, it really appeals to me thanks to the sheer number of synergies that are both smooth and easy to set up.

This army list can generate a massive number of Aim tokens (typically between 2 and 4 per attack), thanks to:

  • The Battle Force special rule stating that commanders gain Target 2, which even becomes Target 3 when Imperial Officers equip the Heavy Blaster Pistol upgrade;
  • The commander upgrade choice, namely Academy Trained, which grants Exemplary and Strategize 1;
  • Stormtrooper Specialists, who can generate an Aim token through a free action.

A typical turn works as follows: you issue an order to the Commander, which triggers the Target 3 ability, granting the unit 3 Aim tokens. During its activation, the unit can then use Strategize 1 to give an Aim token to a Stormtrooper unit in exchange for one suppression token. Afterwards, thanks to the commander’s Exemplary keyword, the Stormtroopers are also able to spend the commander’s Aim tokens.

In practice, this means that when a Stormtrooper unit activates, it can generate an attack pool of 9 white dice with Critical 2, alongside potentially 4 Aim tokens:

  • 1 from the Specialist;
  • 1 from the Aim action;
  • 1 through the Exemplary keyword;
  • 1 through Strategize.

An attack pool of 9 white dice with Critical 2 generates an average of 3.39 successful results. If you add:

  • 1 Aim token, the average rises to 4.15 successes;
  • 2 Aim tokens, 4.88 successes;
  • 3 Aim tokens, 5.60 successes;
  • 4 Aim tokens, 6.28 successes.

French Tempest

1000 pts • 11 activations • Empire • Tempest Force

Corps

Stormtroopers

Special Forces

Scout Troopers X 4

Support

74-Z Speeder Bikes
  • Linked Targeting Array
  • Strike and Fade
74-Z Speeder Bikes X 2
  • Strike and Fade

Heavy

Major Marquand
Tempest Scout 2
AT-ST X 2
  • Imperial Hammers Elite Armor Pilot
  • 88i Twin Light Blaster
  • DW-3 Concussion Grenade Launcher
  • Linked Targeting Array
Command cards
Standing Orders Gunner, Infantry! Armored Cavalry
Drive Them Out Push Pinned Down
Constantly Alert
Advantages
Advanced Intel Ordnance Cunning Deployment
Primary objectives
Marked Targets Sweep and Clear Destroy Enemy Base
Secondary objectives
Breakthrough Recover the Research Outflank

Performance

Written by :

Jack Brussell

Jack Brussell, the driving force behind Critical Hit

With Critical Hit, I’m all about getting straight to the point: providing practical, fluff-free guides designed to help you level up and gain the edge in-game. My approach is to read between the lines and extract what actually matters, rather than just repeating the same old advice found everywhere else. My goal is to turn Critical Hit into a go-to reference library, a place you can dive into whenever you need a boost of inspiration or progress. If you find this content helpful and want to support the project, you can buy me a coffee on Ko-fi ☕!

Support an independent wargaming website

Critical Hit is a volunteer-driven project, but it still comes with real costs. If you like what you ready, please consider supporting us on Ko-Fi. Every contribution, no matter how small, means a lot to us and genuinely helps us keep the project going.